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Stardrive 2 trailer
Stardrive 2 trailer







stardrive 2 trailer
  1. STARDRIVE 2 TRAILER PATCH
  2. STARDRIVE 2 TRAILER FULL

DiCicco has made an effort to be as transparent as possible about what the evil space squid cultists think of you, and why. The diplomacy system has also been overhauled since the original StarDrive, and I have to say, the new negotiating mechanics are pretty brilliant.

STARDRIVE 2 TRAILER FULL

Especially if all of the planets in your colonization range are full of nothing but asteroids.

stardrive 2 trailer

The right combination of negative traits can leave your economy, and thus your empire, non-solvent on turn one, which is a nearly impossible hole to crawl out of. In an effort to build a race of wolf people who just like to fight and not much else, I discovered that it’s fully possible to design an essentially non-viable race. But I mention the negatives first as I ran into an issue regarding them. Okay, some of them are actually positive. Like in the original, StarDrive 2 lets you pick from a roster of pre-made races, or create your own by selecting from traits like Dumb, Lazy Workers, and Corrupt. Vessels are still fully-customizable with a shipload of different modules, and new to this iteration, all ships have multiple zones (weapons, propulsion, command) that can be damaged and destroyed independently. The typical skirmish involves using point defense ships to stop enemy long-range missiles in their tracks, while trying to get your own warheads to land and flanking with fighters and more agile frigates on targets of opportunity. Two fleets meet on the galaxy map, and are placed into a (so far featureless) pocket of space to duke it out. Space battles now take place in an instanced, real-time environment, not unlike in the Total War series. I feel more like I’m playing Civilization V in space than a really over-complicated version of Sins of a Solar Empire. DiCicco says this has allowed him to build a “deeper strategic experience.” At least so far, it seems to do its job well. Income and events tick on turn ends, instead of being constantly in flux. Movement ranges are in turns rather than time. Holding the spacebar can spam multiple turns in a row, creating a sort of facsimile of the smooth passage of time in the original. The biggest moment-to-moment change in how you manage your interstellar empire is that the game has switched from real-time with pause to turn-based. But especially for what is (from a design standpoint) still a one-man show, I’m pretty impressed. And there are still systems that don’t quite mesh together as well as I’d like. It has a lot of moving parts, many of which I don’t fully understand the inner workings of yet. It’s sleeker and more stable, running on Unity as opposed to the old Microsoft XNA of the original. StarDrive 2 is the 4x game that fans have been waiting years for.StarDrive 2, for which DiCicco is still the sole developer, reminds me more of The Citadel from Mass Effect. You’ll hire heroes to lead your forces as you conquer worlds, in turn-based tactical ground combat mode. You will design custom spaceships and deploy them into real-time battles with spectacular graphics and effects. In StarDrive 2 you will explore a vibrant galaxy filled with danger and intrigue in a deep turn-based strategy layer. StarDrive 2 is a Turn-Based 4x Strategy game where the goal is to build an empire to span the stars. More information on StarDrive 2 and Sector Zero DLC visit or check out the Sector Zero DLC page on Steam Read the full changelog in the Steam Hub HERE.

STARDRIVE 2 TRAILER PATCH

Simultaneously, the main game received a major patch today. With the release of Sector Zero, publisher Iceberg Interactive is offering a massive 75% discount on StarDrive 2 in Steam’s Daily Deal. I know players new and old will be delighted with the many new features and changes in Sector Zero” Moreover, UI and AI are improved and there are more options for your Galaxy Size.ĭaniel DiCicco, Developer of StarDrive 2 and Sector Zero DLC says: “ We are thrilled to launch our first full-featured expansion pack. The ground combat received a major overhaul and new Deep Space Construction Mechanics have been added. Some of the major changes in the Sector Zero DLC include: The galaxy is divided into a new Hex-tile Strategy map, there are three new ways to win the game, dozens of new quests, anomalies, technologies and events. A release trailer is created to show some first footage of the changes and additions to this brand new DLC. Sector Zero will expand the StarDrive 2 universe and gameplay grandly and adds a new set of features and additions. Haarlem, The Netherlands – 08 March 2016 – Developer Zero Sum Games and publisher Iceberg Interactive are happy to release the first official DLC to their turn-based 4x space-strategy title StarDrive 2 (PC/Mac/Linux). StarDrive 2: Sector Zero DLC now available with brand new trailer









Stardrive 2 trailer